Urdnot Wrex, Krogan Battlemaster

If you haven’t yet, be sure to check out my review of the Marvel Heroic RPG and the hack I made to convert it for Mass Effect. This is the third of Shepard’s companions from the original Mass Effect. (Yes, I know you’re supposed to recruit Garrus first, but Wrex is too damn fun not to do next.) He’s a cantankerous, dangerous alien mercenary with a sense of humor and a love of life. Throughout the series Wrex continued to surprise me with his introspection and perspective on galactic events.

Wrex grew up on Tuchanka. Like all krogan, he is affected by the genophage. At some point of his life he faced his father for leadership of clan Urdnot. The two met on holy ground and Wrex’s father violated ancient traditions to attack his son. Wrex fought back, killing his father and earning exile for his trouble. Like so many krogan before him, Wrex turned his bloodlust into a profession and worked as a hired gun.

After the events on Eden Prime, the Normandy heads to the Citadel. Here Shepard and Captain Anderson are grilled by the Council and made to answer for the death of the turian Spectre Nihlus Kryik. While pursuing leads to obtain proof that Saren Arterius was behind the attack, Shepard hears of a krogan bounty hunter and assassin that has come to the Citadel to kill Fist, a criminal boss who betrayed the Shadow Broker for Saren’s favor. The first meeting between Shepard and Wrex nearly falls into violence but the krogan is convinced that his chances of killing Fist are improved by working with this upstart human. From there Wrex was along for the ride.

Urdnot Wrex, Krogan Battlemaster

Relationships: Shepard D8 – Garrus D4 – Tali D6 – Kaiden D6 – Ashley D8 – Liara D6

Distinctions: Krogan Berserker – Wiles of Age – Dark Humor

Barrier (Durability) D8 – Biotics (Telekinesis Mastery) D10 – Superhuman Stamina D10 – Enhanced Strength D8
SFX. Redundant Nervous System: Before you make an action with Superhuman Stamina, you may move your physical stress die to the Doom Pool and step up the Superhuman Stamina die by +1.
SFX. Charge: Use two or more KROGAN BATTLEMASTER powers in a single dice pool. After the action, move one die to the Doom Pool for every additional power.
SFX. Lift: Add a D6 and step up the effect die by +1 when inflicting a biotic complication on a target.
Limit. Exhausted: Shut down any KROGAN BATTLEMASTER power to gain 1 PP. Recover power during a transition scene.
Limit. Dark Energy Interference: Gain +1 PP and shut down Barrier when you take physical stress caused by a biotic attack. Recover power by activating an opportunity or during a transition scene.

Power Set: WARGEAR
Heavy Shotgun D10 – Stock Strike D6 – Armor (Durability) D8
SFX. Carnage: Step up or double Heavy Shotgun for one action. If the attack fails, add a D10 to the Doom Pool.
Limit. Overheat: Shut down Heavy Shogun and gain 1 PP after making an attack action using the Carnage SFX. Take an attack action that does not use Heavy Shotgun to recover.

Combat Master D10, Cosmic Expert D8, Crime Expert D8, Menace Master D10

Outlook: Paragon D10 – Renegade D6

Milestone: Genophage Reparations
1xp when you act in spite of the genophage or take out your anger on a salarian.
3xp when you follow a direct lead to a possible cure for the genophage.
10xp when you find a cure for the genophage or destroy genophage research for the good of your people.

Milestone: Grow a Quad
1xp when you mock a squadmate for being timid or weak.
3xp when you charge into battle heedless of the danger.
10xp when you survive a suicide mission.

There we go. Wrex is written up like a badass. There are a couple things to take note of. First, he has durability twice which can make his reaction rolls against physical stress very potent. In the game he wears heavy armor and has barrier as a skill. Unlike Alenko, who is stuck with light armor, Wrex is meant to be highly durable. Combine that with his Redundant Nervous System SFX and he should be pretty hard to knock out of a fight. Second, the Charge SFX is a custom hack of the Multipower SFX. Rather than stepping down each die used from the KROGAN BATTLEMASTER power set, I make the player add a die to the Doom Pool for each additional power used. It’s a different dynamic and, I hope, emphasizes that charging headlong into danger is just as likely to cause problems for Wrex as it is to end a fight. Otherwise the ability is very, very powerful. Wrex can add in his Barrier, Biotics and Enhanced Strength powers in addition to using Stock Strike from his WARGEAR. Incidentally, that wouldn’t use Heavy Shotgun so it counts as a recovery action. Oh, and it would probably count for the 3xp trigger “when you charge into battle heedless of the danger.”

Let me know what you think! I’m having a ton of fun writing these. Tomorrow’s post is everyone’s favorite grumpy turian.

About PK

PK Sullivan is a game designer and writer living in Chicago.
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4 Responses to Urdnot Wrex, Krogan Battlemaster

  1. Pingback: Marvel Heroic Roleplaying: Collected Miscellanies | Exploring Infinity

  2. Laura says:

    So I’m sensing that you really enjoy building characters with this system. 😀

    Actually, that excitement is pretty cool. Makes me much more likely to pick it up and give it a try at some point.

    • PK says:

      It’s less that I like building the characters (which I do; if you have a concept for a hero, it’s pretty quick, easy and open ended to make it) and more that I’m trying to grok events, milestones, etc. The Mass Effect hack struck me as a fun idea and I’m turning it into a learning exercise because I don’t understand how to make an Event. The reason I made Thor is because I know who Thor is; I understand Thor. He was a quick and easy way to cut my teeth on character creation. The Mass Effect crew are really helping me grok in fullness the character portions of the game. I know these characters. Building them is easy because I have a narrative structure to use as a base.
      I’m going to do the same thing with Mass Effect as an Event. That story is well known to me. I’ve played through it multiple times. That will give me a structure to plan out the Event.
      Act 1: Exposing Saren. This is Citadel stuff with lots of investigation and talking action scenes.
      Acts 2, 3, & 5: Feros, Noveria, and Therum.
      Act 4: Virmire
      Act 6: Escape The Citadel and Ilos
      Act 7: Battle of the Citadel

  3. Pingback: Marvel Heroic Roleplaying: Collected Miscellanies

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