Tali’Zorah nar Rayya

Here’s the first in a double feature wrapping up Shepard’s crew from the first game.

Tali’Zorah nar Rayya (Tali, for short) is a quarian, a species driven from their homeworld after accidentally creating a fully sentient race of machines known as geth. For the last three centuries, Tali’s people have lived a nomadic life on the Migrant Fleet. The Migrant Fleet is the largest group of space going vessels in the known galaxy with more than 17,000 individual craft. Most of these are civilian crafts and there are even a number of unique vessels called liveships that produce food for the fleet.

All quarians undergo a pilgrimage as rite of passage into adulthood. The goal of the pilgrimage is to bring back something of value to the Migrant Fleet and thus be recognized as a productive member of society. During her pilgrimage Tali came across a shard of information on a geth processing core that promised to be valuable: a recording of Saren Arterius discussing his attack on Eden Prime with matriarch Benezia. Tali brought the recording to the Citadel with the intent to sell it to the Shadow Broker. Little did she realize that her contact, a gang leader and club owner named Fist, was loyal to Saren and sold her out to some of Saren’s thugs.

Tali is a technological genius, able to gain control of synthetics for short periods of time by hacking into their higher processes in combat. Her environmental suit itself is frail but Tali has upgraded the kinetic barriers considerably. In addition to her many tech-based skills, Tali carries a shotgun for close-range combat.

Tali’Zorah nar Rayya, Quarian Machinist

Relationships: Shepard D6 – Kaiden D6 – Ashley D6 – Wrex D6 – Garrus D6 – Liara D6

Distinctions: Ship’s Engineer – Quarian Genius – Fleetborn Naïveté

Shields (Durability) D10 – Medi-Gel Applicators (Enhanced Stamina) D8 – Omni-Tool (Elemental Control: Technology) D10
SFX. Overload: Add a D8 and step up your effect die by +1 when inflicting a tech complication on a target.
SFX. Drones: Add a D6 and step up your effect die by +1 when using HEAVILY MODIFIED ENVIRONMENTAL SUIT to create assets.
SFX. Hardened Shields: Spend 1 PP to ignore physical stress or trauma unless caused by a tech-based attack.
SFX. Reactive Shield: On a reaction against physical stress attack, inflict physical stress with your effect die at no PP cost or spend one PP to step up the effect die by +1.
Limit. Exhausted: After using Reactive Shield, shut down Shields to gain 1 PP. Recover by taking an action against the Doom Pool or during a Transition Scene.

Shotgun (Attack) D10 – Stock Strike (Attack) D6
SFX. Carnage: Step up or double Shotgun for one action. If the attack fails, add a D10 to the Doom Pool.
Limit. Overheat: Shut down Shogun and gain 1 PP after making an attack action using the Carnage SFX. Take an attack action that does not use Shotgun to recover.
Limit. Gear: Shut down QUARIAN DESIGNED SHOTGUN and gain 1 PP. Take an action against the Doom Pool to recover.

Specialties: Cosmic Expert D8, Medical Expert D8, Science Master D10, Tech Master D10, Vehicle Expert D8

Outlook: Paragon D8 – Renegade D8

Milestone: Pilgrimage
1xp when you find interesting tech or information for the fleet.
3xp when you pass up a gift for your new captain.
10xp when you finish your pilgrimage or put your pilgrimage on hold indefinitely to save the galaxy.

Milestone: Best Ship in the Galaxy
1xp when you discover something interesting about the Normandy.
3xp when you secretly copy data about the Normandy for the Migrant Fleet.
10xp when you make some improvement to the Normandy’s systems.

About PK

PK Sullivan is a game designer and writer living in Chicago.
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