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	<title>PKSullivan.com</title>
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	<link>http://pksullivan.com</link>
	<description>Writings, reviews and musings</description>
	<lastBuildDate>Fri, 02 Dec 2011 03:43:05 +0000</lastBuildDate>
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		<title>Game Ideas</title>
		<link>http://pksullivan.com/2011/12/game-ideas/</link>
		<comments>http://pksullivan.com/2011/12/game-ideas/#comments</comments>
		<pubDate>Fri, 02 Dec 2011 03:43:05 +0000</pubDate>
		<dc:creator>PK</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Role Playing]]></category>

		<guid isPermaLink="false">http://pksullivan.com/?p=144</guid>
		<description><![CDATA[I spent the better part of a week sitting on a snow covered hillside staring into the forest recently. It gave me time to think. A lot of time to think. While I was pondering and ruminating, I came up &#8230; <a href="http://pksullivan.com/2011/12/game-ideas/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>D&amp;D 4E Ki Power Source</title>
		<link>http://pksullivan.com/2011/11/dd-4e-ki-power-source/</link>
		<comments>http://pksullivan.com/2011/11/dd-4e-ki-power-source/#comments</comments>
		<pubDate>Thu, 03 Nov 2011 05:05:28 +0000</pubDate>
		<dc:creator>PK</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Role Playing]]></category>

		<guid isPermaLink="false">http://pksullivan.com/2011/11/dd-4e-ki-power-source/</guid>
		<description><![CDATA[Old news, I know. WotC had planned to do a ki power source but then scrapped it a few years ago because they thought it would come off as racist. I disagree with their decision and humbly submit that a &#8230; <a href="http://pksullivan.com/2011/11/dd-4e-ki-power-source/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Introduction: Anna</title>
		<link>http://pksullivan.com/2011/10/introduction-anna/</link>
		<comments>http://pksullivan.com/2011/10/introduction-anna/#comments</comments>
		<pubDate>Wed, 26 Oct 2011 04:44:18 +0000</pubDate>
		<dc:creator>PK</dc:creator>
				<category><![CDATA[Original Fiction]]></category>

		<guid isPermaLink="false">http://pksullivan.com/2011/10/introduction-anna/</guid>
		<description><![CDATA[Albert opened a door at the end of the hall. It opened into a small annex of the research library most people never even knew existed. The New York Public Library was extensive. Though the selection of arcane texts were &#8230; <a href="http://pksullivan.com/2011/10/introduction-anna/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Introduction: Milo</title>
		<link>http://pksullivan.com/2011/10/introduction-milo/</link>
		<comments>http://pksullivan.com/2011/10/introduction-milo/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 18:00:20 +0000</pubDate>
		<dc:creator>PK</dc:creator>
				<category><![CDATA[Original Fiction]]></category>

		<guid isPermaLink="false">http://pksullivan.com/2011/10/introduction-milo/</guid>
		<description><![CDATA[Milo stepped off the boat with the rest of the crowd. New York had changed in the ten years he been gone. He had left the year before construction began on the Empire State Building and now it dominated the &#8230; <a href="http://pksullivan.com/2011/10/introduction-milo/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://pksullivan.com/2011/10/introduction-milo/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<item>
		<title>Mage Effect: SPECTRES</title>
		<link>http://pksullivan.com/2011/10/mage-effect-spectres/</link>
		<comments>http://pksullivan.com/2011/10/mage-effect-spectres/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 18:13:36 +0000</pubDate>
		<dc:creator>PK</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Role Playing]]></category>

		<guid isPermaLink="false">http://pksullivan.com/2011/10/mage-effect-spectres/</guid>
		<description><![CDATA[“Spectres are not trained, but chosen. Individuals forged in the fire of service and battle; those whose actions elevate them above the rank and file. Spectres are an ideal, a symbol. The embodiment of courage, determination, and self-reliance. They are &#8230; <a href="http://pksullivan.com/2011/10/mage-effect-spectres/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Mass Effect MMO</title>
		<link>http://pksullivan.com/2011/10/mass-effect-mmo/</link>
		<comments>http://pksullivan.com/2011/10/mass-effect-mmo/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 04:00:51 +0000</pubDate>
		<dc:creator>PK</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://pksullivan.com/2011/10/mass-effect-mmo/</guid>
		<description><![CDATA[There’s been a lot of discussion about the possibility of a Mass Effect MMO in the future. It sort of makes sense, BioWare decided not to make a sequel to Knights of the Old Republic (KotOR) because they were unhappy &#8230; <a href="http://pksullivan.com/2011/10/mass-effect-mmo/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://pksullivan.com/2011/10/mass-effect-mmo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mage Effect: The Citadel</title>
		<link>http://pksullivan.com/2011/10/mage-effect-the-citadel/</link>
		<comments>http://pksullivan.com/2011/10/mage-effect-the-citadel/#comments</comments>
		<pubDate>Fri, 14 Oct 2011 06:00:17 +0000</pubDate>
		<dc:creator>PK</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Role Playing]]></category>

		<guid isPermaLink="false">http://pksullivan.com/2011/10/mage-effect-the-citadel/</guid>
		<description><![CDATA[Mass Effect The Citadel is an engineering marvel and work of surpassing beauty. It is a kilometers-long space station discovered abandoned by the asari thousands of years ago. The station has been kept operational by a mysterious race of creatures &#8230; <a href="http://pksullivan.com/2011/10/mage-effect-the-citadel/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://pksullivan.com/2011/10/mage-effect-the-citadel/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Mage Effect: Relays</title>
		<link>http://pksullivan.com/2011/10/mage-effect-relays/</link>
		<comments>http://pksullivan.com/2011/10/mage-effect-relays/#comments</comments>
		<pubDate>Thu, 13 Oct 2011 06:00:14 +0000</pubDate>
		<dc:creator>PK</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Role Playing]]></category>

		<guid isPermaLink="false">http://pksullivan.com/2011/10/mage-effect-relays/</guid>
		<description><![CDATA[Imagine, if you will, an island off the coast eternally beset by great and terrible storms. At the center of the storm, between flashes of lightning, you can see a spire reaching to the heavens. How long before some brave &#8230; <a href="http://pksullivan.com/2011/10/mage-effect-relays/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mage Effect: Technology and Magic</title>
		<link>http://pksullivan.com/2011/10/mage-effect-technology-and-magic/</link>
		<comments>http://pksullivan.com/2011/10/mage-effect-technology-and-magic/#comments</comments>
		<pubDate>Wed, 12 Oct 2011 06:00:13 +0000</pubDate>
		<dc:creator>PK</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Role Playing]]></category>

		<guid isPermaLink="false">http://pksullivan.com/?p=75</guid>
		<description><![CDATA[Mass Effect is full of fantastic technologies. From the haptic interface to the application of biotics to the faster-than-light travel via mass relays, much of the setting relies on black box technology called the mass effect. Luckily for us, these &#8230; <a href="http://pksullivan.com/2011/10/mage-effect-technology-and-magic/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mage Effect: Cultures</title>
		<link>http://pksullivan.com/2011/10/mage-effect-cultures/</link>
		<comments>http://pksullivan.com/2011/10/mage-effect-cultures/#comments</comments>
		<pubDate>Tue, 11 Oct 2011 06:00:57 +0000</pubDate>
		<dc:creator>PK</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Role Playing]]></category>
		<category><![CDATA[Mage Effect]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[Role Play]]></category>

		<guid isPermaLink="false">http://pksullivan.com/?p=63</guid>
		<description><![CDATA[I took apart each culture in the game and made them into a believable fantasy race. Each culture in Mass Effect is instantly recognizable and has certain key traits. The idea is to keep enough of those traits that they &#8230; <a href="http://pksullivan.com/2011/10/mage-effect-cultures/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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