This comes a bit late, mostly because I don’t usually do resolutions but a few good ones struck me earlier this week. I thought I would commit to them publicly. Focus On My Own Writing Firefly has been and continues … Continue reading
Category Archives: Role Playing
The Three Rocketeers episode of One Shot Podcast has arrived! Listen to me dig in and hold on against three of the biggest personalities I’ve ever played RPGs with. http://www.oneshotpodcast.com/one-shot/77-three-rocketeers/
On twitter I got into a discussion about the Ghost from Star Wars Rebels. The conversation started about how Ghost would be represented in X-Wing Miniatures but quickly turned into me defending my hypothesis that Ghost has a cloaking device of … Continue reading
Josh organized a special storytelling Christmas special where we played a new horror game from J. Walton and some special guests told creepy Christmas stories. Check it out.
Yesterday I ran an incredibly early version of Three Rocketeers on the One Shot Podcast. Spoiler: it didn’t suck!
The first non-adventure supplement for the Firefly RPG has gone live on DriveThru. It’s called Things Don’t Go Smooth. Much like with the Firefly RPG Corebook, I wrote the new Distinctions appearing in this book. Some of them get pretty … Continue reading
The Three Rocketeers has many influences, something I call out specifically in the design document with a movie night, TV binge, and reading list of inspirations and genre defining works. One of those influences is Babylon 5, the “novel for … Continue reading
Voting on my pitches for Evil Hat’s Patreon has come to a close so now I can post the pitches here without worry that I’m exposing some secret. If you’d like to be a part of the community that makes … Continue reading
We now have access to all three Star Wars RPGs from Fantasy Flight Games – Edge of the Empire (Edge), Age of Rebellion (Age), and Force & Destiny (F&D). All are set in the time period of the original trilogy … Continue reading
One of my explicit design goals with Heroes Fall is to have play be a creative exploration of world building. Players should start with the seeds of a world and fill in the details as they go through a campaign. The … Continue reading