Running shorter sessions of games can be a good thing. We’re all busy adults and carving out 4 hours of time to play pretend can be tough. Shorter sessions help ease that pain. But how does it affect play? Talking … Continue reading
Monthly Archives: June 2016
Recently I listened to a podcast where the hosts discussed investigation and mystery adventures in Dungeons & Dragons. My recent introduction to the Gumshoe system with Night’s Black Agents has me wondering: what if you treated skill training in D&D like investigative … Continue reading
Last week we played 7th Sea for the first time. This week -J. took the GM seat and ran Night’s Black Agents (NBA) for us. NBA mashes up vampire fiction with super spies in the vein of Jason Bourne. It’s an action-thriller … Continue reading
Over on G+ a member of the Fate Core community asked “How can I use Three Rocketeers to play TMNT?” and basically made my whole week. The main thrust of the question is, “How can I modify the swordplay rules to … Continue reading
It’s been a while since I’ve had a regular game group. A few weeks ago I decided to fix that. After reaching out to game design friends, we now have a group for playing RPGs and playtesting new designs. Since … Continue reading
Yesterday I tackled the big system chapters of 7th Sea Second Edition. Today I’m going to dive into the chapters that cover specifics of dueling, sorcery, sailing, and secret societies.
Today I’m going to tackle things a little differently. Rather than go in order, I’m going to start with Chapter 4: Action & Drama, jump over to Chapter 9: Game Master, and then tomorrow circle back to do chapters 5 … Continue reading