Swashbuckling… IN SPACE!

Voting on my pitches for Evil Hat’s Patreon has come to a close so now I can post the pitches here without worry that I’m exposing some secret. If you’d like to be a part of the community that makes Fate adventures happen, head on over to Evil Hat’s Patreon and join the Fate Corps! 

Arcfleet Explorers

An optimistic high fantasy game of exploration and mystery. Humanity has entered a golden age. As a founding member of the Confederate Alliance of Free Peoples, they enjoy an unprecedented era of peace, arcane advancement, and cultural development. Arcfleet explores vast oceans filled with wonders and dangers in search of new lands, civilizations, and life. Not all societies have reached utopia like the Alliance. First contact was made recently with the giants, a peaceful, matriarchal society. The Arcfleet flagship C.A.S. Endeavour is en route to the giant homeland when word of a brutal attack on the Alliance envoys is received. Rumors spread of a vast giant army building ships along the coast. The giant matriarchs deny any involvement in the attack and deny even having an army. What dark secret are the giants hiding?

The Cavendish Crew

New York, 1939. You woke up one day with something riding shotgun in your melon. The passenger has a will of its own. It gives you magical powers and urges that are hard to ignore.You lost your job over increasingly erratic behavior, maybe got tossed in the nuthouse for a bit. An old coot called Cavendish heard about it and gave you a job as a private eye. The bullpen of Cavendish Investigations is full of people like you; people who maybe ain’t people no more. The Cavendish Crew is a magical noir murder mystery where identity and power are often at odds. The characters are changed by the very power they wield and question the motives of everyone around them… including themselves.

And the winner:

Three Rocketeers Rough Logo

The Queen’s enemies have disbanded the Rocketeers but duty cannot be set aside so easily. The Rocketeers now work from the shadows to protect the queen from threats both foreign and domestic. A deadly cabal of nobles and clergy threaten to usurp Her Majesty Queen Marie-Hélène’s throne and hand Gallia over to Pope Regulus IV. Only you and your compatriots can unravel the conspiracy. Journey through the Holy Roman Stellar Empire and the worlds of Britannica Solaria. Foreign spies and papal agents lurk in every shadow as the trap draws ever closer. A sharp blade and sharper wits will serve you well as interstellar powers play the game of puppets and shadows. The fate of the crown is in your hands. All for one and one for all!

More About The Rocketeers

I am incredibly excited to write this.  Swashbuckling adventure is one of my favorite genres of fiction and The Three Musketeers is one of the progenitors of the form. It’s got everything: duels, chases, witty banter, romance, intrigue, conspiracy, plot twists, dastardly villains, and capable heroes all set against a gorgeous backdrop. I get to bring all of that into a planet hopping space opera romance and it’s going to be awesome.

Off the top of my head, I can think that adventure will need rules for epic duels, chases, and conspiracies. The writing will need to emphasize the tone of adventure, witty banter, and swashbuckling action while painting a similarly epic and grand backdrop.

Early feedback from people suggests that their first impression is one of The Rocketeer and not a portmanteau of rocket and musketeer. My thought was that the rocketeers used rocket ships to travel through the galaxy in an homage to planetary romance heroes like Flash Gordon and Buck Rogers. While the adventure will definitely be starhopping pulp, I may give the rocketeers rocket packs to not only satisfy that impression with people but also to dial up the pulp super science to eleven. Doing that lets me also have a more elegant and interesting ship design than a rocket.

Buck Rogers

Fred emailed me this morning to let me know Three Rocketeers was the chosen pitch. We emailed back and forth a bit and Fred made a comment that has resulted in something totally getting added to adventure: force blades. Love that name. Time to come up with some super science explanation of what they are.

Evil Hat’s a busy company. I’m only the latest addition to the Patreon writers stable and a few of the other writers have submitted outlines or drafts. Sean Nittner, the project manager for Evil Hat, will be reaching out in about two weeks to go over what my outline needs. From there I’ll have two weeks to submit one. After that it gets reviewed and I can start the first draft.

What blows my mind is that at some point in this whole process I get to talk to an art director and discuss what sort of art I’d like to have commissioned for my project. It’s broad strokes for me, I don’t get to say what the pieces will be (that’s why there’s an art director) but I get to have a conversation about the aesthetic. I’ve never had my words put into images before. It’s so exciting!

Until next time, loyal readers!

 

About PK

PK Sullivan is a game designer and writer living in Chicago.
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