Firefly RPG

It’s been quiet around here for most of a year. There’s a good reason this time! Honestly!

Back in July I was offered an opportunity to join the systems team for the Firefly RPG from Margaret Weis Productions. Since then I’ve been hard at work writing for the game, including multiple follow up books after the core rules. As a first published credit in the RPG world, there’s hardly a more exciting property for me. Firefly has been one of my favorite shows ever since I discovered it back in college. I’ve been solidly a Browncoat for over a decade.

The Firefly RPG is the latest game to be powered by the Cortex Plus system. It is based on the Cortex Plus Action rules that first debuted in Leverage. As is always the case with a Cortex Plus game, Firefly has differentiated itself into a game of its own.

My work has been mostly centered around Distinctions. This is really exciting because Distinctions are the living, breathing heart of the system. Distinctions are what really separate characters from each other. It’s through Distinctions that we can give characters unique opportunities to affect the story and shape play at the table.

The game should be released soon, so keep an eye out for it. Things are in the final stages of approval with Fox and then the PDF will be available for purchase. As a teaser, here’s the front cover.

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About PK

PK Sullivan is a game designer and writer living in Chicago.
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